Open Bowling Game $2.75
Per person / per game.
League Bowling Game $1.75
Per person / per game.
Bowling Shoe Rentals $1.50
Per person / per visit.
Rent-A-Lane Game $12.50
Per lane / per hour.
Rock-N-Bowl $10.00
Per person.
Fridays and Saturdays
9:00PM to CLOSE.

Birthday Parties Starting at $36.00
$36 pricing per group of six. Included one game of bowling, shoe rental, pizza and soda pop. Souvenir bowling pin for the birthday child. If you have any question or would like to schedule a birthday party please call 308-995-4106 today.

Ten Pin Bowling Rules

Gutterz Fun Center is equipped electronic scoring machines that record the score for you.
However, knowledge is power, so here is how the game is played.

The Basics of Ten Pin Bowling A single game of bowling consists of ten frames total, with a MAXIMUM score of three hundred and a MINIMUM score of zero. With each frame you have two chances to knock down the ten bowling pins. In bowling scoring is not recorded as "points", but instead labeled "pins".
Strikes and Spares Knocking down all ten pins on your first ball is called a STRIKE, recorded by an ( X ) on the score sheet. If it takes two shots to knock down all ten pins, it’s called a SPARE, recorded by a ( / ).
Open Frames If, after two balls, at least one pin is still standing, it’s called an OPEN FRAME. Open frames are recorded at face value. However, strikes and spares can be worth more (but not less) than face value.
Scoring a Strike A strike is worth ten, plus the total pins of your next two balls.
At minimum, your score for a frame in which you throw a strike will be ten pins ( 10+0+0 ). At best, your next two shots will be strikes, and the frame will be worth thirty pins ( 10+10+10 ).
For example, you throw a strike in the first frame. Technically, you don't have a score yet. You need to throw two more balls to figure out your total score for the frame. In the second frame, you throw a five on your first ball and a three on your second ball. Your score for the first frame will be seventeen ( 10+5+3 ). Strikes are pretty awesome.

Scoring a Spare A spare is worth ten, plus the total of your next ball.
For example, you throw a spare in your first frame. Then, in your first ball of the second frame, you throw a two. Your score for the first frame will be twelve ( 10+2 ).
The maximum score for a frame in which you get a spare is twenty (a spare followed by a strike), and the minimum is ten (a spare followed by a gutter ball).

Scoring an Open Frame This one is pretty simple math. If you don't get a strike or a spare in a frame, your score is the total number of pins you knock down. For example you knock down six pins on your first ball and three on your second, your score for that frame is nine.